This game probably would have had some potential if it hadn't shot itself in the foot. The ship travel is far too slow and the inability to save in the middle of a dungeon is crippling for a portable game. Way to ruin the pacing and sap the fun out of the game. Between every step of the game you are forced to return to the same dungeon and redo the parts you did before. However, the overall game design is surprisingly terrible. At first I thought Phantom Hourglass had a lot of potential with an attractive cell shaded art style and surprisingly well Integrated touch screen controls. Between every step of the game you are I was initially excited about the thought of a Zelda game on the DS, having enjoyed the Twilight Princess and Ocarina of Time on my Wii. I was initially excited about the thought of a Zelda game on the DS, having enjoyed the Twilight Princess and Ocarina of Time on my Wii. A brilliant little game, can't praise it enough! … Expand It will stump you at times, but that is nothing that a little creative thought and a small amount of thinking outside the box won't solve. It isn't overly difficult but not a total breeze either. The control scheme is fabulous, I really can't see what people have been complaining about. The game is lovingly crafted using bright, welcoming colours and a story line that manages to be genuinely funny while being brilliantly unpredicable. The game is lovingly crafted using bright, welcoming colours and a story line Zelda games are famous for having incredibly long story lines, mind boggling puzzles, scores of mini-quests and the notorious Water Temples that consume hours of your life and have even been made into a slang (if a bit underused) term for something incredibly difficult. Zelda games are famous for having incredibly long story lines, mind boggling puzzles, scores of mini-quests and the notorious Water Temples that consume hours of your life and have even been made into a slang (if a bit underused) term for something incredibly difficult. As a point of game design, it is simply awful. If I only had to do it once it might be fine, but the game forces players through the same dungeon levels about 10 times through the course of the game. That said, the Temple of the Ocean King is the worst dungeon I have ever played. ![]() The controls are some of the most intuitive I've ever seen - there was never a question of how anything works, and for the first time in a Zelda game I didn't find myself wasting bombs or arrows because of the imprecise aim. It maintains the classic Zelda style and feel, and while most of the dungeons are simplistic, it always feels like a Zelda game. In conclusion, it's a functional game, but falls flat just about everywhere else. ![]() Other Zelda games that I've already experienced gave me a feeling of adventure when I replay them like Majora's Mask or Wind Waker. Probably what annoys me the most, though, is how, while it has good replay value, I have no real incentive to play it. The over world is the worst in the franchise, the puzzles were pathetically easy, the music sucks, the Temple of the Ocean King got annoying really fast, and the plot felt like an excuse to play the game. The gameplay itself works fine, being controlled entirely on the touch screen except when using items. The only member of the franchise I can't stand.
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